Create a simple interactive experience in Unity using a basic game mechanic (e.g., billiards, bowling) or a real-world task (e.g., rearranging furniture, walking a dog). Objects can be symbolic (e.g., spheres for people, capsules for dogs) or more detailed using models from Blender or free assets from the Unity Asset Store. Refer to the class example for adding input and making objects respond to mouse clicks, and utilize Unity’s built-in physics for realistic interactions. Record a screen grab showcasing the experience and interactions, then post it on your design blog with a description of its goal and creation process.
I want to create an interactive treasure hunt experience in Unity that immerses players in a fun and exploratory adventure. My goal is to design a dynamic and engaging game where players search for hidden objects or clues within a beautifully crafted environment. Scavenger hunts are inherently exciting, offering a sense of discovery and accomplishment, which makes them a great foundation for an interactive experience. I want to enhance this by leveraging Unity’s powerful tools to build stunning landscapes and detailed worlds that encourage exploration.
The experience will not only be about finding objects but also about enjoying the journey—whether it’s navigating through hills, rivers and caves. I aim to create an engaging and memorable adventure that players can enjoy.

Building on the lesson from Maxim's class, I decided to expand my environment to create a more immersive and dynamic experience. I added rolling green hills, towering snowcapped mountains, and a serene body of water, all designed to encourage exploration. These elements not only enhance the visual appeal but also contribute to the sense of adventure by offering varied terrains for users to discover. The combination of lush landscapes and mountainous scenery sets the perfect tone for an exciting journey, inviting users to explore every corner of the world while fostering a sense of curiosity and wonder.

