back
Written by Arthur Jensen — February 26th 2025

Archeology of the Futures: Part 2

Finalize your object's form and materials. Then, build a scene that provides context—its location, use, and users, along with any auxiliary components.
Beehive Towers in Blender.
Creating my beehive tower concepts in Blender.
The Brief

Over the next week work on finishing your object, finish its form and create and add the necessary materials. After that work on building the scene around the object. The scene should reflect general context: where it would be found, how it could be used and by whom, other possible auxiliary components. You can look at some of the HDRi repositories to see if you find a compatible HDRi environment, or you can find or create a regular image to serve as a backdrop. Add lights to your scene and create an appropriate lighting, and add a camera. Render your scene as an image and add to your documentation along with the description of the creative process. Submit the URL to the project documentation.

Refining My Beehive

After refining my beehive concept, I developed a tower-based design to provide a sustainable and protective habitat for bees. In the future, as environmental conditions become increasingly unpredictable, it will be crucial to create structures that support bee populations by offering optimal living and breeding conditions.

These towers are designed to shield bees from harsh weather and potential predators while maintaining proper ventilation, temperature regulation, and structural integrity. I modeled the towers in Blender, utilizing parametric design techniques to create modular, scalable units that can be adapted to different environments. By experimenting with procedural modeling and material shaders, I ensured that the hive structure is both functional and visually cohesive. My next steps include refining the material properties to simulate realistic surfaces, adjusting the lighting to enhance depth and realism, and integrating the towers into a contextual environment to demonstrate their real-world application.

Beehive Towers in Blender.
The beehive towers in Blender with an environment.
Rendering My Object With Lighting

After finalizing the initial design of the towers, I focused on refining the scene’s setting and lighting in Blender to better reflect their intended environment. These towers are designed to support bee populations by providing optimal living conditions. Ideally, they should be placed in a sunny location with access to a diverse range of flowering plants throughout the season. Bees thrive in moderate temperatures (between 50-100°F) and require a sheltered hive site that offers some shade during the hottest parts of the day. Additionally, the area should be free from pesticides and harsh chemicals to ensure a safe and sustainable habitat. By adjusting the lighting and environmental elements in Blender, I aimed to create a realistic and accurate representation of these ideal conditions.

Beehive towers in a realistic setting.
Beehive towers with realistic background.
Beehive towers with beehive.
Beehive tower with beehive hub.
Refining my Beehive in Blender

With pollinators such as bees increasingly threatened by climate change, pesticides, and habitat destruction, innovative solutions like smart beehives and AI-driven pollination technologies are emerging to help protect bee populations and maintain agricultural stability. These advancements combine automation, AI, and bio-inspired robotics to enhance hive health, optimize pollination, and provide synthetic alternatives when needed.